For more guidance, see Wikipedia:Translation.You should also add the template to the talk page.A model attribution edit summary is Content in this edit is translated from the existing Russian Wikipedia article at ] see its history for attribution. You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation.If possible, verify the text with references provided in the foreign-language article. Do not translate text that appears unreliable or low-quality.Consider adding a topic to this template: there are already 2,378 articles in the main category, and specifying |topic= will aid in categorization.Machine translation like DeepL or Google Translate is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia.Certain maps are better for earning fame and before the release of this hack people had manually tried to identify maps for hosting a fame train, an in-game phenomenon where lots of players organize in a selected realm for optimal fame gains. There are 13 predefined realm maps, so I developed an algorithm for recognizing which map the player was on based on a small sample. This time I released a map hack for the game. Releasing a hack this powerful transformed the game, and the hacking scene.Īnother big change came on 6. That's the a foundational building block of the experience. He later explained the gist of it here.ĭeath in RotMG is permanent. Nilly, a well-known RotMG hack creator, had hinted at the possibility such hack back in 2012. The hack works so well I actually received complaints from people wanting to kill their character for fame (an ingame currency earned by dying) but not being able to. On 0, Craz圜lient became the first public client to feature a sophisticated anti-death algorithm (aka. How not asking for feedback yields better, more thought out feedback. I learned, how certain features that I thought were self-evident, were found to be unintuitive by the users. It was the first project of mine to gain any real userbase. The rising popularity of my little hobby project sent me to a development frenzy, resulting in me pumping out new features at an ever-increasing pace.ĭeveloping Craz圜lient taught me a multitude of new skills. The reception was lukewarm at first but soon the download counts started picking up. The client was publicly released in February, 2017. It was first realized in late September, 2016. Craz圜lient - the client that transformed RotMG hacking sceneĬraz圜lient was my private hacked client for an online MMORPG called Realm of the Mad God.
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